mtg finality counter cards Finality Counters in MTG: Rules, History, and Best Cards
Description
Properly using this Instant requires proper timing, but having a Creature take damage should be an easy enough hoop to jump through

INT 17 (+3)

II - Zentetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III - Hall of Sorrow - Draw two cards

Abe's latest Top Ten takes a journey under the sea to find the best Merfolk of all time!

One ring to rule them all, one anonymous fan to find them

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